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Devlog
Robots Gone Rogue
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Devlog
New graphics
June 11, 2021
by
Paul
2
So, we’re still working on the first level of the game. This are the new graphics we are testing out. It’s starting to look like a game now, we’re hyped. We also have new sprites for the robots...
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First gameplay
May 21, 2021
by
Paul
1
In this update you can try an beat the AI. It’s set to be hard, so expect to lose a few times until you get the hang of it. I won’t spoil anything, i want you to find out by yourselves how the gam...
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Some new tweaks
May 19, 2021
by
Paul
2
We’re still working some features and balancing weapons and perks, but progress is being made. We are advancing at a slow pace right now, but things are starting to take shape. In this minor update...
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Logo done!
May 11, 2021
by
Paul
1
We have the new and final (we hope!) logo for the game! We’re very pleased with the final result. It has a little Transformers vibe which is great. I think it settles the mood perfectly and it catch...
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HUD redesigned
May 05, 2021
by
Paul
We came up with this new distribution for the HUD which provides more map space while still leaving the same functionality as before. We tested it and it feels better this way, but we will keep workin...
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Re-designing the HUD and new title
May 04, 2021
by
Paul
We are working in re-designing the HUD for better interaction from the player with the game. We’re trying to figure out the best distribution possible without sacrificing vital information but also...
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Production queue implemented
April 23, 2021
by
Paul
1
I’ve implemented the production queue for the robots, so now you can drag modules, install them and select the number of units you want to produce and hit build . Enemies will spawn up to a 100. Nex...
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Working Title: Robot Assembler
April 22, 2021
by
Paul
So we decided to start a new project, this time for mobile. The main idea behind this game is that you assemble robots during the match to try to counter your opponent’s robots and see who is the fi...
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