More features, less bugs (?)
Battle City Multiplayer » Devlog
So, i've been bug hunting a little and adding some new features, but probably they will go unnoticed.
So, here's the list:
- Now when you collide against an obstacle, you'll get pushed away a little, making avoiding walls less annoying.
- Controller support is now implemented directly in-code. It's still recommended that if you particular gamepad does not work correctly, that you switch to using a button -> keyboard stroke emulator (like joy2key).
- Now you can shoot faster (no longer you have to wait for the last bullet to die), although there is a little "reload" time between shots.
- Some improvements that include: the positioning of some elements in the hud and menus and general bug fixes,.
- If more than two players spawn in a map, then this new entities take an empty tile so they no longer get stuck with other players and enemies.
- Added more options to the Options menu.
- You can now pause and quit the current match.
I won't be making new updates unless there's a request for it or I notice some major bugs/problems.
Cheers!
Files
BattleCityMultiplayer_local_MP_support-v1.5-20190824.jar 17 MB
Aug 25, 2019
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Battle City Multiplayer
Fight tanks! Protect The Eagle!
Status | Released |
Author | Paul |
Genre | Action |
Tags | 2D, Co-op, deathmatch, Multiplayer, Retro, Singleplayer, Tanks, Top-Down, Top down shooter |
Languages | English |
Accessibility | Configurable controls, Textless |
More posts
- More features++Aug 28, 2019
- Bug HunterAug 16, 2019
- Battle City MultiplayerAug 13, 2019
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